What is the difference between generic, ICL10, and 64-bit builds?

The main difference is the compiler that is used for compiling ffdshow.ax and thereby resulting CPU requirements:

Build Bit Compiler Requirements
Generic 32 Microsoft Visual C++ i686-compatible CPU like Pentium Pro/Athlon or higher
64 Microsoft Visual C++ 64-bit CPU and 64-bit Windows
ICL10 32 Intel C++ Compiler SSE-capable CPU like Pentium III/Athlon XP or higher
 
faq/builds.txt · Last modified: 2009/08/09 13:42 by 127.0.0.1
 
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